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Moving Castles

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Devlog

  • Pre-alpha 3: Items
    June 04, 2021 by Michael Strauss
    New pre-release out today with a bunch of new features. This time, I've overhauled the item systems, which were almost totally missing in prerelease 2. Changelog: Equipment panel ability to equip, une... Continue reading
  • Pre-alpha 2
    April 14, 2021 by Michael Strauss
    I'm putting out a new pre-alpha release today to highlight a couple new features, but most notably the first multi-tile monster! Changelog: Introduced a 2x2 creature: Troll They are slow to move and a... Continue reading
  • 2021 Update 1: First pre-alpha release
    February 27, 2021 by Michael Strauss#pre-alpha, #release
    First update of 2021 on my hobby roguelike, Moving Castles. Progress has been slow and steady in a number of areas, and there are a few new big features, notably a priority-queue based time/turn syste... Continue reading
  • Concept and early progress
    November 07, 2020 by Michael Strauss#concept, #roguelike, #sadconsole, #gorogue
    This is my first post about this new roguelike I’m working on. After about two months of part-time work, I’ve implemented a lot of the basic mechanics and I’m closing in on a playable demo. Conc... Continue reading
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