2021 Update 1: First pre-alpha release


First update of 2021 on my hobby roguelike, Moving Castles.

Progress has been slow and steady in a number of areas, and there are a few new big features, notably a priority-queue based time/turn system, a journal, room classifications and lingering spell effects.

The game is still very much a prototype/sandbox where you can explore and fight monsters but with no greater goal in place. But I thought I’d put out a first demo build in case anyone is generous enough to give feedback on the GUI, controls, combat or anything else.

Other features since last update:

  • Hit/miss/crit/glance possibility on all attacks and offensive spells
  • Split combat and story logs, made combat logs temporary
  • Endowment (mana) system
  • Color overhaul

Files

moving-castles-prealpha1.zip 23 MB
Feb 27, 2021

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