2021 Update 1: First pre-alpha release
Moving Castles » Devlog
First update of 2021 on my hobby roguelike, Moving Castles.
Progress has been slow and steady in a number of areas, and there are a few new big features, notably a priority-queue based time/turn system, a journal, room classifications and lingering spell effects.
The game is still very much a prototype/sandbox where you can explore and fight monsters but with no greater goal in place. But I thought I’d put out a first demo build in case anyone is generous enough to give feedback on the GUI, controls, combat or anything else.
Other features since last update:
- Hit/miss/crit/glance possibility on all attacks and offensive spells
- Split combat and story logs, made combat logs temporary
- Endowment (mana) system
- Color overhaul
Files
moving-castles-prealpha1.zip 23 MB
Feb 27, 2021
Get Moving Castles
Moving Castles
Story-heavy roguelike
Status | Prototype |
Author | Michael Strauss |
Genre | Adventure |
Tags | Roguelike, Wizards |
More posts
- Pre-alpha 3: ItemsJun 04, 2021
- Pre-alpha 2Apr 14, 2021
- Concept and early progressNov 07, 2020
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