Pre-alpha 2


I'm putting out a new pre-alpha release today to highlight a couple new features, but most notably the first multi-tile monster!

Changelog:

  • Introduced a 2x2 creature: Troll
    • They are slow to move and attack, have high damage and high health.
    • Any tile of them can be targeted and interacted with.
    • Their pathing is aware of their size.
    • They can melee attack into adjacent tiles even if they wouldn’t be able to move there.
  • Improved doodad placement
    • more dense spawning without blocking pathing
  • Began working Castle mode into the game
    • Alwards tower level 1 now has an iron-bound door that takes you outside and switches to castle mode
    • Castle mode has a separate 24x24 tileset
    • Added a castle doodad. Interacting with the castle switches back to dungeon mode and and takes you into the Alwards tower level.

Files

moving-castles-prealpha2.zip 23 MB
Apr 14, 2021

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