Pre-alpha 2
Moving Castles » Devlog
I'm putting out a new pre-alpha release today to highlight a couple new features, but most notably the first multi-tile monster!
Changelog:
- Introduced a 2x2 creature: Troll
- They are slow to move and attack, have high damage and high health.
- Any tile of them can be targeted and interacted with.
- Their pathing is aware of their size.
- They can melee attack into adjacent tiles even if they wouldn’t be able to move there.
- Improved doodad placement
- more dense spawning without blocking pathing
- Began working Castle mode into the game
- Alwards tower level 1 now has an iron-bound door that takes you outside and switches to castle mode
- Castle mode has a separate 24x24 tileset
- Added a castle doodad. Interacting with the castle switches back to dungeon mode and and takes you into the Alwards tower level.
Files
moving-castles-prealpha2.zip 23 MB
Apr 14, 2021
Get Moving Castles
Moving Castles
Story-heavy roguelike
Status | Prototype |
Author | Michael Strauss |
Genre | Adventure |
Tags | Roguelike, Wizards |
More posts
- Pre-alpha 3: ItemsJun 04, 2021
- 2021 Update 1: First pre-alpha releaseFeb 27, 2021
- Concept and early progressNov 07, 2020
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